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ACME S&L, Inc.
| The corp is rarely this desparate for bits. Not horrible.
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Arasaka Owns You
| See ACME S&L. Yeah, it beats dying but the price is too high. The upside is pretty neat though (replenishing your hand).
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Broker
| Too slow as a rule, barring some extra actions from Quest for Cattekin.
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Crash Everett, Inventive Fixer
| Not powerful enough. Dropping it probably reflects an over-reliance on Bodyweight, but that's where we live.
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Dept. of Truth Enhancement
| Doesn't usually last long enough to make much cash. Still great with extra actions from Remote Facility, etc.
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Edited Shipping Manifests
| Not a stellar way to make bits. Not bad, but without a Nasuko the extra action to clear the tag makes it weak.
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If You Want It Done Right...
| See Crash Everett. Since you're going to draw all five cards with Bodyweight anyway, what's the point of rearranging them?
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Information Laundering
| Still a good card, but not as good as Accts Rec and BBS Whispering. Too action intensive and easy to blow up.
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Mantis, Fixer at Large
| Justified (nay, necessary) in some stacks, but overall too painful to use. See Crash Everett.
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Newsgroup Filter
| A great method to generate bits, but requires extra MU and planning and actions and... the guys at WotC R&D laughed at us so we started looking and sure enough, there's better ways to make the bits (if you've got the cards).
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Pocket Virtual Reality
| A good runner breaks this, sometimes very easily. There's better ways to dish out tags, most more reliable.
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Ronin Around
| Byron wrote me and said, "you've got to update the list, man it has Ronin' on it!". This was a favorite of his in the early days, I wasn't convinced even then that resources are that hard to find without it. We never use it now.
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Social Engineering
| Getting burned sucks so much. Also, skipping a piece of ice isn't important to a prepared runner, very often.
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South African Mining Corp
| See Dept. of Truth. Also, BBS Whispering Campaign does exactly the same thing and with more flexablity.
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Submarine Uplink
| Don't get into the pickle and you'll never regret not having a way to get out of it. Also, ending the run is rarely viable.
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Considered but rejected: |
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AI Boon
| Super powerful, but too expensive to just throw in willy-nilly.
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Access Through Alpha
| Also a powerful card, but too much to pay for insurance (unless the bits are flowing like crazy).
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Colonel Failure
| See AI Boon. Great ICE if you've got a plan to rez it, not so great if not.
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Joan of Arc
| Great with Bartmoss, else too much insurance and MU for something that doesn't happen very often.
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Precision Bribery
| Yeah it's powerful. Too powerful. It's the first one I want to see on the banned list. That PB/TTC strategy is for lamers, and even without Time to Collect this card was a bad idea.
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Quest for Cattekin
| An excellent card, provided you've got some MRAM. Trouble in any case, it can be fatal without a plan.
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