Details | |||
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Rez cost: | 1 | Set(s) | Limited |
Trash Cost | 0 | Rarity: | Uncommon |
Artist: | Kevin Taylor |
Text |
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At the start of each run, Runner must pay (1), in addition to any other costs, or end the run. |
The opening. The corporation typically lacks ice or bits to protect the central data forts, and the runner has an early initiative. The middlegame. The resource-rich corporation has enough ice to protect several data forts, while the runner gathers bits and programs. The corporation has its best chance to score agenda. The endgame. The runner has installed a complete tableau of icebreakers, has probed each fort's defense, and can run any fort, given enough bits. The corporation is most vulnerable.The corporation's strengths and weaknesses from each stage are amplified when the corporate player opts to use a Newsgroup Taunting strategy. In the opening, a Taunting deck is more vulnerable than others for it tends to include less ice. If the corporate player draws poorly to begin -- e.g., handful of agenda, few Tauntings to install -- he's dead. In the middlegame, a Taunting deck is often stronger than a typical corporate deck because it needs fewer bits to operate. For instance, if the corporation managed to install and rez 12 Newsgroup Tauntings, it needed a minimum of 12 rez bits. In the ending, a Taunting deck is out of gas. If the corporation hasn't won in the middlegame, there probably aren't enough Tauntings left on the table or in RD to pose an obstacle to the runner.